EQ Traders Corner
  

This calculator will let you estimate how many attempts are needed to skill up and how much your skilling up will cost you. It assumes that you make one single item until it is trivial or until you reach the maximum skill of 300.

Enter in the values listed below. If an item is marked optional, you can leave it blank. Most values should be self-explanatory. For more information, click the Show help button.

Combine information

Information about the item you are making

Item Trivial

Cost of components per attempt

pp (optional)

Sellback on success

pp (optional)

Recovery on failure

pp (optional)

Max chance of success

% (optional)

Bonus chance to skill up

% (optional)

   

Information about your character

Starting Skill

Primary Stat (WIS, INT, alt.)

Skill modifier (geerlok, etc.)

% (optional)

Mastery level

Desired Skill (leave blank to go as high as possible)

(optional)

   

Information about the tradeskill

Select a tradeskill

OR select "Custom" and enter values manually

Difficulty

Does it use an alternate stat?

 

 

Code donated by KyrosKrane.

 



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The fine print. This is a research and information site. All of the information on this site has been gathered and submitted by the players and Niami Denmother. While we try our best to keep the information here as accurate and up to date as possible, rely upon it at your own risk. By submitting information and graphics to this site, you are granting us permission to use the materials in any way that we deem appropriate. EverQuest is a registered trademark of Darkpaw Games LLC. Except as is disclosed on the "about" page, this site has no official connection with EverQuest or Darkpaw Games LLC. All information, articles and graphics on this site are the copyright of EQ Traders Corner, its owners and/or Darkpaw Games LLC and may not be copied or reprinted without the express written approval of the copyright holder. This site is not meant to represent official EverQuest (Darkpaw Games) policy, and we are not responsible for errors and/or omissions that occur due to changes in EverQuest trade skills or information that we received from the community that is in error.

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