EQ Traders Corner
  
Shar Vahl Berserker Armor (Savageclaw)

This is the only youngling armor quest originating in Shar Vahl and is only useful for berserkers. All armor pieces are lore (except bracer), no drop, VAH/BER only. They are no-fail smithing combines. Please note that while the bracers are not lore, the bracer materials often are, so make your first bracer before you get the parts for a second one.

You say, 'Hail, Pashir Vollemon'

Pashir Vollemon says 'Greetings. If you follow the ways of the [berserker], I can perhaps be of assistance. If not, then I do not have much to say to you.'

You say, 'I am a berserker.'

Pashir Vollemon says 'I thought I saw the gleam of rage in your eyes. If you are truly dedicated to our way of life and embrace the primal rage that burns from within our souls, I can perhaps assist you with the knowledge of [armor] making passed down by our ancestors.'

You say, 'what armor?'

Pashir Vollemon says 'It is a special suit of armor that does not constrict our ability to fight. It is not necessary that you acquire this armor; however, it would help you while you struggle to learn the ways of the berserker. When you are [ready] to begin, let me know.'

You say, 'I am ready.'

Pashir Vollemon says 'Take this assembly kit. With this kit, you will be able to combine the various components necessary to make your armor. I can instruct you on how to make [boots], [leggings], [bracers], [gloves], a [coif], a [gorget], or a [tunic]. I suggest you wait to make the tunic last, as it is the most difficult item to construct.'

You say, 'I wish to make boots.'

boots = ac6, +1 str, +1 dex, +1 sta, +4 hp. wt 2.0, large

Pashir Vollemon says 'To craft Savageclaw boots, you must obtain two small pieces of ore, one low quality rockhopper hide, and one bloodling carapace. You should able to find the animal parts in Shadeweaver's Thicket and the ore somewhere here in town. Once you have combined these items in your assembly kit, take the Savageclaw Boots Material to a forge along with this mold to create your new boots.'

You say, 'I wish to make leggings'

leggings = ac8, +1 str, +1 sta, +8 hp, +1 cr, +1 mr, wt 2.0, large

Pashir Vollemon says 'To craft Savageclaw Leggings, you must obtain two small pieces of ore, one low quality rockhopper hide, and one sharp bloodling mandible. You should able to find the animal parts in Shadeweaver's Thicket and the ore somewhere here in town. Once you have combined these items in your assembly kit, take the Savageclaw Leggings Material to a forge along with this mold to create your new leggings.'

You say, 'I wish to make bracers.'

bracer = ac3, +2 str, +1 sta, +5 hp, +2 cr, wt 1.0, large

Pashir Vollemon says 'To craft a Savageclaw Bracer, you must obtain one small piece of ore, one shadeling silk, and two sharp bloodling mandibles. You should able to find the animal parts in Shadeweaver's Thicket and the ore somewhere here in town. Once you have combined these items in your assembly kit, take the Savageclaw Bracer Material to a forge along with this mold to create your new bracer.'

You say, 'I wish to make gloves.'

gloves = ac6, +1 agi, +7 hp, wt 1.0, large

Pashir Vollemon says 'To make Savageclaw Gloves, you must obtain one small piece of ore, one needle thin claw, one bone chips, and one shadeling silk. You should able to find the animal parts in Shadeweaver's Thicket and the ore somewhere here in town. Once you have combined these items in your assembly kit, take the Savageclaw Gloves Material to a forge along with this mold to create your new gloves.'

You say, 'I wish to make coif'

coif = ac5, +2 sta, +4 hp, +1 cr, wt 2.0, large

Pashir Vollemon says 'To make a Savageclaw Coif, you must obtain two small pieces of ore, one low quality rockhopper hide, one bone chips, and one shadeling silk. You should able to find the animal parts in Shadeweaver's Thicket and the ore somewhere here in town. Once you have combined these items in your assembly kit, take the Savageclaw Coif Material to a forge along with this mold to create your new coif.'

You say, 'I wish to make gorget.'

gorget = ac6, +2 sta, +4 hp, +1 cr, wt 2.0, large

Pashir Vollemon says 'To make a Savageclaw Gorget, you must obtain one small piece of ore, one medium quality rockhopper hide, two bone chips, and one shadeling silk. You should able to find the animal parts in Shadeweaver's Thicket and the ore somewhere here in town. Once you have combined these items in your assembly kit, take the Savageclaw Gorget Material to a forge along with this mold to create your new gorget.'

You say, 'I wish to make tunic'

tunic = ac 12, +2 str, +1 dex, +3 sta, +15 hp, wt 2.0, large

Pashir Vollemon says 'To make a Savageclaw Tunic, you must obtain two small pieces of ore, one medium quality rockhopper hide, one sharp bloodling mandibles, one low quality rockhopper hide and one bloodling carapace. You should able to find the animal parts in Shadeweaver's Thicket and the ore somewhere here in town. Once you have combined these items in your assembly kit, take the Savageclaw Tunic Material to a forge along with this mold to create your new tunic. Once you have made your tunic, return to me and I may have another [task] for you to complete.'

You say, 'what task'

Pashir Vollemon says 'If you are truly ready, I will need you to travel to the Hollowshade Moore and bring me four cracked rhino beetle carapaces. You will find that Hollowshade Moore is a more dangerous hunting ground than Shadeweaver's Thicket, but trust in your primal instincts and you will persevere.'

Created: 2004-02-10 07:22:05          
Last Modified By: Verdandi Board Goddess          
Last Modified on: 2004-02-10 07:22:05          

Printer Friendly version


© 2003-22 Niami Denmother.
The fine print. This is a research and information site. All of the information on this site has been gathered and submitted by the players and Niami Denmother. While we try our best to keep the information here as accurate and up to date as possible, rely upon it at your own risk. By submitting information and graphics to this site, you are granting us permission to use the materials in any way that we deem appropriate. EverQuest is a registered trademark of Darkpaw Games LLC. Except as is disclosed on the "about" page, this site has no official connection with EverQuest or Darkpaw Games LLC. All information, articles and graphics on this site are the copyright of EQ Traders Corner, its owners and/or Darkpaw Games LLC and may not be copied or reprinted without the express written approval of the copyright holder. This site is not meant to represent official EverQuest (Darkpaw Games) policy, and we are not responsible for errors and/or omissions that occur due to changes in EverQuest trade skills or information that we received from the community that is in error.

Hosted By: racknine