Spell Research is now available to ALL CLASSES!
Spell research is one of the trade skills that changed substantially from its original conception. With the Depths of Darkhollow expansion spell research stopped using the words and runes that dropped from mobs and moved to a system involving "papers", inks, thickeners, quills and additives to create spells, songs and tomes.
We have compiled a complete write up of the new Spell research system that will walk you through all the basics.
Additionally, starting with the Ring of Scale expansion, the Spell Research skill is also now used to make very nice augmentations of varying types (4, 5, 7/8). Motivation for all to raise that skill to 350!
Minimum Level Required to start:
- Caster: 16
- Melee: 16
- Priest: 25
- Hybrid: 25
The very first thing you need to do is obtain the right container in which to make combines. The kits go in your inventory like any other non-stationary tradeskill container, but the Spell Research Table is stationary.
Now, make your way over to Crescent Reach and seek out Researcher Akila for the freebie research quest. Spell research does not have an earlier equivalent in Abysmal Sea. This will raise your skill to 54.
If you're new to tradeskilling and aren't familiar with Tradeskill Modifiers, you can find many questions answered in this FAQ:
Now head over to West Freeport and pay a visit to Event Coordinator Baublie Diggs and get the Beginner Spell Research Trophy Task. This is the easiest to complete and your trophy can evolve with you. You must equip your trophy in order to evolve it to the next level. You can wait to get it later, when your skill is higher, but the recipes increase in difficultly and may use rarer ingredients.
- Always get your trophy once your skill is 54. It will have the easiest items to make/ingredients to find.
- You must equip your trophy to evolve it.
- Your trophy will not evolve if you're attempting/making recipes that are more than 100 points away from your current skill level until you reach 250.
- Your trophy will "catch up" quickly if you reach the next level before your trophy evolves.
- Only successful combines will evolve your trophy.
- General Information on Prophecy of Ro Trophy Quests
You can also acquire a Geerlok Automated Quill from a tinkerer. That will add 5% to your base skill to help with successes. You must equip it in order to apply the boost to your base skill. The modifiers from the Trophy and the Geerlok do not stack. You will get the highest benefit between the two equipped items. Once you have evolved your trophy to Journeyman level, you no longer need the Geerlok.
Alternate Advancement Points
AAs are not handled the same for each class. Int Casters and Tanks get 13 levels of AA and can take their skill all the way to 300 without a second thought. Bards, Priests and Hybrids aren't afforded this luxury and have 23 AA levels to work through spending 40AAs to even get to 300.
Skilling Up 55 - 300
Spell research has to be one of the hardest skills to level because of the required dropped ingredients. All skill up paths are available to all classes. When it comes to farming, the ingredients will drop from level relevant mobs. Lower level mobs will have lower level ingredients and higher level mobs will have higher level ingredients. LDoNs can be a good source for Crystallized Sulfur and clockwork mobs drop Saltpeter.
Skilling Up 301 - 350
If you are new to raising a tradeskill from 301 to 350, check out the article below for the basics:
There are currently 4,092 research recipes that count towards 350 mastery and you must learn 2,570 of those recipes to achieve 350.
Original Spell Research Guides from 2003
Preserved here for nostalgia purposes. They really don't help too much on live servers these days.
Created: 2003-06-16 04:04:00
Last Modified By: EQTC Editor Aanuvane
Last Modified on: 2022-09-01 04:22:20
© 2003-22 Niami Denmother.
The fine print. This is a research and information site. All of the information on this site has been gathered and submitted by the players and Niami Denmother. While we try our best to keep the information here as accurate and up to date as possible, rely upon it at your own risk. By submitting information and graphics to this site, you are granting us permission to use the materials in any way that we deem appropriate. EverQuest is a registered trademark of Darkpaw Games LLC. Except as is disclosed on the "about" page, this site has no official connection with EverQuest or Darkpaw Games LLC. All information, articles and graphics on this site are the copyright of EQ Traders Corner, its owners and/or Darkpaw Games LLC and may not be copied or reprinted without the express written approval of the copyright holder. This site is not meant to represent official EverQuest (Darkpaw Games) policy, and we are not responsible for errors and/or omissions that occur due to changes in EverQuest trade skills or information that we received from the community that is in error.